Official Heritages
Commonfolk

Humans
The most common race on Kand'hur, they are diverse and widespread.
Live anywhere and everywhere.

Dwarves
Short and stout, crafted from stone by Rogvinn.
Live mostly underground in fortified mountain cities.

Gnomes
Short and agile, crafted from dirt by Rogvinn.
Live in large peaceful communities apart from others.

Elvenfolk
[created by ]

Sylvan Elves
Standard, these elves are svelt and pointy, without much more to rave about.

Wood Elves
More in tune with nature, these elves have demonic heritage and can sport antlers.

Ebony Elves
With dark, almost black skin, these elves often have intricate white markings.

Snow Elves
Adapted for freezing temperatures, these elves are heftier and hardier.

Sea Elves
Adapted for marine life, these elves have blue skin, webbed appandages and fins.

High elves
The very first elves, these elves are completely hairless besides their long flowy eyebrows.
When living in the citadels, where the ancient artefact are, they do not age.

Albs (Dark Elves)
Accursed, these elves have dark, purple skin, pale silver hair and a lust for violence.

Moon Elves
Extremely rare, these elves are born from the loving union of a high elf and dark elf.

Beastfolk
Beastfolk are varied; Most of them look like anthropomophic beasts, tough some seem to be commonfolk adorned with certain beast traits.

Critterfolk
Thals : bugs
Furfolk
Achilleans : deers, horses and other equines
Pachamanas : alpacas, llamas and other camelids
Fauwns : sheep, goats, antelopes, and other caprines
Minautaurs : cows, bisons, and other bovines
Gullins : pigs, hogs and other swines
Polarians : bears and other ursids
Burghast : dogs, wolves and other canines
Gnolls : hyenas and thats it
Pomeroys : opposums (and other marsupials?)
Noctules : bats
Jackalopes : a subspeicie of rabbits, horned.
Valques : rats [accursed ]
Scalefolk
Gekks : general lizards
Testunds : turtles
Lamias : snakes
seafolk
Kroags : amphibians
Selkies : seals & the like
Leviathors : whales, dolphins, etc
Loricus : crabs, shrimps, etc
Eusheils : sharks & rays
Tritons : humanoid fish
Sirens : eels, squids, octopi, etc

 
Oddfolk
Draconic

Drakeans : Beings of draconic descent

Wuhans : Fluffy beings of draconic descent

Heraclaurs : Beings of Dinosauric descent

Kobolds : Smaller and weaker draconics

Blessedfolk

Griffins
Ancient race of magic-touched owl people

Kitsune
Multi-tailed fox people guarding the summerlands

Nephillim
People of angelic heritage

Nymphs/Dryads
Ancient people intrecatly linked with nature born of the tears of Ter'sona

Rudimental

Giants
Huge being sculpted of metal by Rogvinn

Golems
Beings sculpted of clay by Rogvinn

Lutins
Tiny Beings formed of crystal by the tears of Rogvinn

Spriggan
Beings formed of plants by the tears of Ter'sona

Sylphes
Beings formed of air by the tears of Sibyline

Ondines
Beings formed of water by the tears of Julaquania

Salamanders
Beings formed of fire by the tears of Sibyline

Littlefolk

Lutins
Less than a foot high, born from crystal and the will of Rogvinn

Pixies/Sprites
Tiny and mischivious, born of the will of Ter'sona

Brownies/Boggart
Tiny house dwellers, born of the will of Mateldee. Former are good and latter are ill intended

Gremlins
Less than a foot high, agile little fuckers born of the will of Nemetor

Oddities
Mermaids : Seafaring beings with a humanoid top and a marine tail instead of legs. Benevolent
 
Night Vermin

Ghouls
Corpse eaters, either humanoid or monstrous

Witches
Touched by Rogathe, possess strange powers

Were-beasts
Cursed to live thorn between forms

Changelings
Born in unfortunate circumstances, they can change shape at will

Vampires
[created by under ]

Rooks : Corvid type Vampires

Parastrels : Bat type Vampires

Phalene : Moth type Vampires

Hyocanths : Mosquito type Vampires

Annelids : Leech type Vampires

CursedFolk
 
Ogroids

Cyclops
Huge, powerful single-eyed beings with a talent for the forge

Trolls
Large, hulking beings prone to violence

Ogres
Tusked folk of green skin and great strenght

Goblins
Short folk of pointy features and resoursefulness

Gremlins
Tiny folk of tricks and stealth

Apparitions (ethereal undead)

Wraiths, Phantoms, Ghosts, Poltergeists:
Entity manifested out of spectral matter

Revenants (corporeal undead)

Zombies, Draugrs:
Animated corpses raised from the dead

Liches:
A powerful, willing revenant ascended from a wizard

Visitants (mixed undead)

???:
Odd revenants able to manifest spectral matter


Other Oddities
Sirens : Seafaring beings with a humanoid top and an eldritchoid marine tail instead of legs. Malevolent.